This blog is where game designer Jon Vallerand records his thoughts about designing and self-publishing board games, and the lessons he has learned along the way.


On All Fronts #3: CLEAR!

Where the PCs intercept a zombie courier, kill a bigger zombie, and stick their hand in an urn.

Lifehack the complexity budget!

If you want to add depth to a game at little complexity cost, there’s an easy way: spatial aspects!


Processing…
Success! You’re on the list.