This blog is where game designer Amanda Vallerand records her thoughts about designing and self-publishing board games, and the lessons she has learned along the way.

Winning! An alternative to “most points”

After a game is over, how do you know who won it? As a Euro gamer, I play a lot of Most-VPs-Wins games, but I’m starting to sway more and more towards games which avoid the end game accounting associated with those. In this article, I dig into how Spirit Island handles this.

From Idea to First Playtest

I’ve always had a lot of ideas for games, but it took me a long time to figure out how to get from an idea to a first prototype.

This is MY method.

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