This blog is where game designer Jon Vallerand records his thoughts about designing and self-publishing board games, and the lessons he has learned along the way.


From Idea to First Playtest

I’ve always had a lot of ideas for games, but it took me a long time to figure out how to get from an idea to a first prototype.

This is MY method.

I just beat designer’s block

I ran my first Kickstarter campaign in July to publish Subsurface’s first release, With a Smile & a Gun. It’s been an extremely rewarding experience, but it’s also been draining, especially during a worldwide pandemic. Since then, between said pandemic, the lack of a regular game night, and the remaining amount of work related to … Continue reading I just beat designer’s block


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